CCP Rise wrote:I must say, you guys do have a theatrical flair.
Look its 10pm and I'm trying to keep caught up on this, but I promise tomorrow we will go back through this Gal lineup and see if we can resolve some of the frustration.
I know I tried to lay out our intentions in the OP, but I want to lay it out again, just to make sure we're on the same page. I understand that many of you here aren't satisfied so we'll go back over it tomorrow and look at our options. In the mean time maybe this will help.
In the Megathron and the Hyperion, we had two ships that more or less shared some space. They were both armor focused blaster brawlers. The mega was armor focused because of its slot layout - but it had increased utility from one extra high slot and a larger drone bay, and also had an easier time applying damage because of the tracking bonus. Then we had the Hyperion which was bonused to look more like a heavy brawler - focused completely on damage and tank, because of having no utility high, less drones, and a tank focused bonus instead of tracking.
In my personal experience, I felt both ships came up short because they didn't play to their strengths enough. The mega seemed like it wanted to be more like a tempest, less concerned with tank, more focused on utility. A heavy tackler, a hit and run ship (MJD), a ship that could move fast and gank if supported. People tended to run light armor tanks (2 plates 2eanms 1dcu 2 mag stab) as the basic setup, but sometimes tried active setups which usually used more lows for tank. The hyp on the other hand always had almost all lows dedicated to tanking because of only having 6, and so its damage struggled to compete (unless it was some kind of shield fit).
The plan here was to fill in both ships' strength. The hyp would provide more power in pure tank and dps by having an extra low for mag stab or TE or resists, and it would sacrifice some utility. The mega would have more utility, again, playing to its strength - and the increased damage from turrets would make up for the lost low somewhat.
I can see many of you don't agree, and thats fine. I want you guys to love these ships so we're going to spend some time going over feedback and see what looks like a good direction to go.
I think if at all possible, we'd like to keep the armor rep bonus on the Hyperion. Its just too late in the ship line to toss out Gallente's signature tank bonus, despite the fact that many of you might want us to.
We are willing to consider many of the suggestions so far. Rolling another bonus into the rep bonus (like rep cap use) could be possible, changing the slot allocation, and adjusting fittings to give it more room are all on the table.
Thanks for the feedback, it won't be ignored.
Nice to see your comment, but please ... with sugar on top: go over the Amarr line too!!